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I Made a Game in 4 Days for the GMTK Jam

Sebastian Lague via YouTube

Overview

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Follow along with a comprehensive game development journey as Sebastian Lague documents his return to game jamming after a 7-year hiatus, creating a complete game in just 4 days for the GMTK Game Jam with the theme "LOOP." Watch the entire development process unfold day by day, from initial concept and brainstorming on Day Zero through the final implementation and polishing touches on Day Four. Learn about rapid prototyping techniques, time management strategies during intense development sprints, and creative problem-solving approaches when working under tight deadlines. Observe the iterative design process as ideas evolve and features are implemented, modified, or scrapped based on time constraints and gameplay considerations. Gain insights into the technical aspects of game development including programming, asset integration, and debugging within a compressed timeframe. Experience the final result through a complete playthrough of the finished game "Family Time," and discover other creative interpretations of the LOOP theme from fellow jam participants. Access the complete source code and playable game through the provided GitHub repository and itch.io links to examine the implementation details and try the game yourself.

Syllabus

00:00 Day Zero
00:55 Day One
05:48 Day Two
09:52 Day Three
14:55 Day Four
20:38 Playthrough

Taught by

Sebastian Lague

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