Learn EDR Internals: Research & Development From The Masters
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This tutorial demonstrates rendering a CG character in Maya with Arnold, covering scene setup, lighting, skin materials, textures, displacement, layered materials, and final renders. It also compares Arnold with Marmoset and creates alternate lighting setups.
Syllabus
Intro
Setting up the Scene
Lighting
Squarespace
Lighting Continued
Skin Material
Assigning Textures
Using Displacement
Coat
Adding Noise
Painting Custom Masks
Exporting Custom Textures from Painter
Layered Material
The Makeup Material
Finishing the Scene
Final Renders
Taught by
J Hill