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This course demonstrates how to render XGen hair in Maya with Arnold. It covers scene and render setup, custom hair materials, procedural color variation, ramps and gradients, white hairs, and custom color painting.
Syllabus
Intro
The Scene
Interactive Groom VS Primitves
Render Setup
Hair Material
Squarespace Ad
Noise & Variation
Ramps & Gradients
Adding White Hairs
Custom Color Painting
Putting it all together
Coloring Primitive Splines
Conclusion
Outro
Taught by
J Hill