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Explore the unconventional applications of machine learning in the gaming industry through this 43-minute Devoxx conference talk. Discover how Unity3D, an industry-standard game engine, can be used to train non-player characters (NPCs) for a wide range of behaviors, from basic combat to complex city building. Learn to implement and train machine learning agents in Unity3D, focusing on unique and entertaining outcomes such as matrix-style bullet dodging and headbanging. Gain insights into the potential of AI in game development and how it can be leveraged to create absurd and fun gameplay experiences.
Syllabus
How to train machine learning agents to do fun and absurd things using Unity3D by A. Chatzizaharias
Taught by
Devoxx