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Explore the fascinating intersection of machine learning and game development in this 48-minute Devoxx conference talk. Discover how the games industry utilizes machine learning to train non-player characters (NPCs) for various behaviors, from combat to city building. Learn to implement and train basic machine learning agents in Unity3D, a leading game engine. Witness demonstrations of agents performing unconventional tasks like Matrix-style bullet dodging and headbanging. Gain insights from Alexander Chatzizacharias, a Software Engineer with a background in Game Development and Game Studies, as he shares his passion for bridging the gap between game development and software engineering.
Syllabus
How to train machine learning agents to do fun and absurd things using Unity3D by A. Chatzizacharias
Taught by
Devoxx