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This tutorial demonstrates creating isometric game building assets with locally installed Stable Diffusion and ControlNet, using Blender, prompting, upscaling, and cutout workflows in Affinity and Photoshop.
Syllabus
- Intro
- Installation
- Blender
- Prompting
- Upscaling
- Cutting Out in Affinity
- Cutting Out in Photoshop
- Making Other Buildings
- Results
Taught by
Albert Bozesan