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A practical tutorial for creating a 360 VR environment from a Stable Diffusion panorama. It covers prompting, depth maps, upscaling and inpainting, building the 3D model in Blender, and transferring the environment to a Quest headset.
Syllabus
- Intro
- What you need
- Prompting & Settings
- First Results
- Creating a Depth Map
- Upscaling & Inpainting
- Sponsor Message from Brilliant.org
- Creating the 3D Model
- Transferring the Home to your Quest
Taught by
Albert Bozesan