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This tutorial demonstrates a procedural Mylar balloon effect in Cinema 4D, using remeshed text, vertex maps, and cloth simulation. It also covers applying the effect to other meshes, creating a balloon texture, and adding HDRI reflections.
Syllabus
Intro
Setting Up Text
Creating Even Geometry with Remesh
Adding Balloon Simulation Tag
Setting Up Vertex Maps
Inflating Text to Look Like Mylar Balloon
Adjusting Vertex Map for Better Wrinkles
Utilizing Procedural Setup to Apply Mylar Balloon Effect to Other Meshes
Adjusting Cloth Simulation Settings
Creating Mylar Balloon Texture
Adding HDRI for Nice Reflections
Wrap Up
Taught by
eyedesyn