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This course follows the creation of a 3D Nima fan-art character in Unreal Engine 5, from reference and blockout through modeling, hair, texturing, rigging, effects, lighting, and final rendering. The workflow uses ZBrush, Maya, Substance Painter, and Unreal Engine.
Syllabus
Intro
Reference
Blockout
Hair with Maya
Squarespace
Importing into Unreal
Final Modeling
Texturing
Katana
Rigging
Finishing Touches
Final Renders
Taught by
J Hill