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This IEEE conference talk explores the development of "Hit Around," a substitutional moving robot designed for immersive and exertion interaction with encountered-type haptic feedback. Discover how researchers from National Taipei University of Technology and partner institutions address limitations in existing haptic systems for combat sports applications. Learn about the innovative approach that enables users to punch virtual opponents while receiving realistic haptic feedback, overcoming challenges in handling intense human forces and simultaneous user movement. The presentation covers the iterative prototyping process, insights gathered from exhibitions, technical evaluations, and laboratory experiment validation. Examine findings from a field study that investigates the limitations and challenges of developing immersive exertion interactions with encountered-type haptics, providing valuable insights for future research in this emerging area of immersive technologies for physical activities.