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Explore the differences between graphics and compute pipelines in this 34-minute tutorial from The Cherno. Learn how to render a fullscreen quad/triangle, port compute shaders to fragment shaders, and optimize compute shader performance. Follow along with practical code examples available on GitHub, with the tutorial divided into clear sections covering the fundamentals of both pipeline types. Gain insights into performance optimization techniques and see the comparative final results between the two approaches. Perfect for graphics programmers looking to understand when to use each pipeline type for optimal rendering performance.
Syllabus
0:00 - Intro
3:30 - Rendering a fullscreen quad/triangle
21:21 - Compute to fragment shader porting
28:25 - Optimizing our compute shader
30:24 - Final results
Taught by
The Cherno