Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Graphics vs Compute Pipeline - Comparing Performance and Implementation

The Cherno via YouTube

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
Explore the differences between graphics and compute pipelines in this 34-minute tutorial from The Cherno. Learn how to render a fullscreen quad/triangle, port compute shaders to fragment shaders, and optimize compute shader performance. Follow along with practical code examples available on GitHub, with the tutorial divided into clear sections covering the fundamentals of both pipeline types. Gain insights into performance optimization techniques and see the comparative final results between the two approaches. Perfect for graphics programmers looking to understand when to use each pipeline type for optimal rendering performance.

Syllabus

0:00 - Intro
3:30 - Rendering a fullscreen quad/triangle
21:21 - Compute to fragment shader porting
28:25 - Optimizing our compute shader
30:24 - Final results

Taught by

The Cherno

Reviews

Start your review of Graphics vs Compute Pipeline - Comparing Performance and Implementation

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.