Graphics vs Compute Pipeline - Comparing Performance and Implementation

Graphics vs Compute Pipeline - Comparing Performance and Implementation

The Cherno via YouTube Direct link

0:00 - Intro

1 of 5

1 of 5

0:00 - Intro

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Graphics vs Compute Pipeline - Comparing Performance and Implementation

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  1. 1 0:00 - Intro
  2. 2 3:30 - Rendering a fullscreen quad/triangle
  3. 3 21:21 - Compute to fragment shader porting
  4. 4 28:25 - Optimizing our compute shader
  5. 5 30:24 - Final results

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