Master Windows Internals - Kernel Programming, Debugging & Architecture
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Overview
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Explore the innovative GPU-based procedural placement system used in Horizon: Zero Dawn's dynamic world creation in this 47-minute GDC 2017 session. Dive into Guerrilla Games' approach to dynamically generating the game environment around the player, as explained by Jaap van Muijden. Gain insights into advanced game development techniques, focusing on real-time procedural generation and its implementation in a AAA open-world game. Learn about the challenges and solutions in creating a vast, detailed game world using GPU-based technologies.
Syllabus
GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn
Taught by
GDC