Modeling Clothes and Accessories for Game Characters - Part 2
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Overview
Syllabus
Clothing blocking in ZBrush
Modelling hardsurface costume sections in Maya
Flower model
Using blocking to create final clothing model
Creating skirt with marvelous designer
Creating chains in ZBrush
Retopo and create trim on skirt
Modeling trims on jacket and corset
Creating surface pattern in ZBrush on socks
Sculpting wrinkles on clothes
Modeling shoes and shin guards in Maya
Placing hair cards
Organizing UVs by texture set
Using ZBrush to import clothing into CC3
Attaching accessories to the proper bones
Taught by
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