PowerBI Data Analyst - Create visualizations and dashboards from scratch
Learn Backend Development Part-Time, Online
Overview
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This tutorial demonstrates texturing a game character’s body, clothing, hair, and eyes across Substance Painter, Maya, Photoshop, and Character Creator. It covers a UDIM workflow and importing the exported textures back into Character Creator.
Syllabus
Creating hair textures using XGen in Maya
Preparing clothing to import into Substance Painter
Texturing outfit in Substance Painter using material texture set workflow
Utilizing grunge masks
Setting up materials in CC3
Texturing the body into Substance Painter to paint using UDIM workflow
Exporting textures from painter for CC3
Importing textures from painter into CC3
Creating eye texture in Photoshop
Taught by
Reallusion