AI Adoption - Drive Business Value and Organizational Impact
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Overview
Syllabus
From AI concept to fully rigged 3D character
Generate clean multi-view refs front/back/sides
2D → 3D in Hitem3D high-detail mesh workflow
Generate geometry + textures and preview quality
Export the model as FBX for Blender
Blender workflow: plugin vs manual import
Install Hitem3D add-on + enable Rigify in Blender
Import FBX and diagnose scale/origin problems
Run the Python “auto-fix” script scale + feet to ground
Why dense meshes are great and why rigs can fail
Mesh cleanup + smart reduction preserve details
Add Rigify armature and fit it to a creature body
Parent mesh to rig with Automatic Weights
Quick pose test to confirm the rig works
Wrap-up + where to get scripts/links
Taught by
Vladimir Chopine [GeekatPlay]