Easy Facial Rig in ZBrush with Face Tools - Polypainting Texture Sets - Part 4
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This tutorial demonstrates creating and refining facial textures with ZBrush polypainting, then updating the colors and texture in Character Creator 4.
Syllabus
- Overview
- Converting Maps to PolyPaint
- Painting some Details
- Tweaking the Brush settings for more realistic effect
- Enhancing the High-Frequency Details
- Automating Masking Process
- Mask Peaks and Valleys
- Adjusting More Realistic Colors with Adjust Color
- Updating the Colors and Texture from ZBrush to CC4
- Final Texture
Taught by
Reallusion