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This tutorial demonstrates a facial sculpting workflow that starts with character setup and adjustments in Character Creator 4, moves the model into ZBrush for sculpting, and returns the edits to Character Creator.
Syllabus
- Starting a New Project
- Adjusting the Body of the Character using CC4
- Adjusting the Face using CC4
- Adding Texture to the Character
- What is a Scan Data
- Sending Character from CC4 to ZBrush
- Behind the Scene CC4 Plugin
- Import Settings
- Adjusting the Face in ZBrush
- Adding Volumes to the Face
- Sculpting through the Volumes
- Sending All those Tweaks back to CC4
- Quick Comparison
Taught by
Reallusion