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Developing Hi-Fi RUSH - Backwards Approach and Positive Gameplay Loop

GDC via YouTube

Overview

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Dive into the development process of the rhythm-action game 'Hi-Fi RUSH' in this insightful GDC conference talk. Explore how Game Director John Johanas and his team approached the unique challenges of creating a rhythm-based action title, starting from the initial concept and working backwards. Gain valuable insights into the early learnings, creative problem-solving, and innovative techniques used to craft the game's positive gameplay loop. Discover the intricacies of merging rhythm mechanics with action gameplay, and learn how the developers overcame obstacles to create a cohesive and engaging experience. This hour-long presentation offers a behind-the-scenes look at game development, providing valuable lessons for aspiring and experienced game creators alike.

Syllabus

Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop

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GDC

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