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3D Toon Rendering in Hi-Fi RUSH - Deferred Toon Renderer Development

GDC via YouTube

Overview

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Explore the development of a deferred toon renderer for stylish 3D toon art in the 60fps rhythm action game 'Hi-Fi RUSH' in this GDC 2024 talk. Dive into the techniques used by Tango Gameworks to achieve toon shading for the entire world, including characters and environments, while maintaining modern 3D graphics features at 60fps native resolution. Learn about the customized Unreal Engine 4 render passes and additional render passes that were stylized and combined inside deferred rendered post-process volumes. Gain insights into creating a 3D world with a 2D aesthetic using advanced rendering techniques in game development.

Syllabus

3D Toon Rendering in 'Hi-Fi RUSH'

Taught by

GDC

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