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This beginner course demonstrates how to create and manipulate curves in Blender Geometry Nodes. It covers curve construction, shaping, thickness, tilt, trimming, animation, instancing, and connecting points across an object.
Syllabus
- Intro and Summary
- Making Curves
- Mesh to Curve
- Curve Primitives
- Join, Fill, and Fillet
- Resample Curve
- Spline and Handle Type
- Handle Position
- Curve to Mesh
- Spline Parameter
- Radius Adjusting
- Tilt
- Sketchfab
- Trim Curve and Cyclic
- Trim with a Texture
- Hold In Place
- Instance On Curves
- Scale with Parameter
- Random Selection and Rotation
- Endpoint Selection
- Point Connector
Taught by
Joey Carlino