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This tutorial demonstrates how to create watercolor-style 3D textures with Substance Designer and Photoshop, then present them in Unreal Engine 4 using material setup, cel shading, outlines, and post-processing.
Syllabus
Introduction
Welcome
Finding Inspiration
Watercolor Textures
Watercolor Texture Sheet
Material Setup
Post Processing
Cell Shader
Outline Shader
Line Depth
Normal Depth
Custom Depth Stencil
Custom Color Parameter
Exclude Sky
Taught by
Stylized Station