Overview
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Learn to develop first-person shooter mechanics in Unity through a time-constrained challenge format in this livestream tutorial. Follow Unity's Mike Geig as he demonstrates three different approaches to building FPS mechanics based on varying time limits of 10 minutes, 1 hour, and 1 day. Discover how development strategies and implementation techniques change when working under different time pressures, from rapid prototyping to more polished systems. Gain insights into prioritizing features, making quick decisions, and adapting your development approach based on available time constraints. Understand the trade-offs between speed and quality in game development while learning practical FPS mechanics implementation in Unity engine.
Syllabus
Creating FPS Mechanics in 10 minutes/1 hour/1 day | Clocked & Loaded
Taught by
Unity