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This course demonstrates how to create a small environment in Unreal Engine 5, covering asset modeling, debris simulation, vertex blend materials, set dressing, foliage, ropes with Blueprints, and lighting and post-processing.
Syllabus
How to breakdown a project
Using Modeling tools
Creating Boolean shapes
Creating our castle kit
Bending modifiers
Creating the debris
Debris simulation
Creating a wood kit
Creating a Vertex Blend Material
Set Dressing
Adding ropes with the Blueprint
More set dressing
Foliage time
Lightning and post process
Taught by
UNF Games