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Learn how to create a fully animated, game-ready, low-poly rogue character from scratch in Blender 3. Follow along as the process of modeling, texturing, and animating is broken down step-by-step, covering techniques for creating the face, body, hands, cloak, clothing, weapons, and hair. Discover tips, tricks, and workflow shortcuts to streamline your character creation process. Explore texturing techniques, animation basics, cape rigging, and how to adjust Mixamo animations. Gain insights into using the Non-Linear Animation (NLA) editor for character animation in Blender.
Syllabus
- start
- The Face
- The Body
- The hands
- Tidy Up
- The Cloak
- The Clothing
- Face Tidy Up
- Weapons
- The Hair
- Nvidia & PC Specialist
- Texturing
- Animation
- Rigging the cape
- Adjusting the Mixamo Animations
- The NLA
Taught by
Grant Abbitt