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Learn how to create a low poly model of a high-quality next-gen Hot Rod for realtime use in video games. Follow along as Laurens Corijn demonstrates the process of crafting the low poly version, with the ultimate goal of baking lighting information from the high poly model into a normal map texture. This 29-minute tutorial is part of a comprehensive series on creating a current-generation video game Hot Rod, offering valuable insights into modern 3D modeling techniques for game development.
Syllabus
Creating a Current-Gen Video Game Hot Rod: The Complete Workflow - Day 5c
Taught by
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