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Learn how to create a low poly model of a high-quality next-gen Hot Rod for realtime use in video games. Follow along as Laurens Corijn demonstrates the process of modeling with the ultimate goal of baking lighting information from a high poly model into a normal map texture. This 39-minute tutorial is part of a comprehensive series on creating current-generation video game assets, focusing on the intricate details of automotive modeling for game environments.
Syllabus
Creating a Current-Gen Video Game Hot Rod: The Complete Workflow - Day 5a
Taught by
Envato Tuts+