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Overview
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This course demonstrates how to clean scanned 3D assets in Unreal Engine 5 and prepare them as modular environment pieces. It covers geometry cleanup, pivots, normals, Nanite, materials, collision, and a spline-based procedural fence generator.
Syllabus
Intro
How to download 3D Scan Assets from Sketchfab
How to import assets into Unreal Engine 5
Fixing the scale and Rotation
Using Booleans to Isolate the small cabin
Fixing the Pivot point of the small cabin
Using Selection Mode to remove floating geometry
Modifying the Cube to use as Boolean for the Big house
Modifying the Pivot Point of the Big house
Fixing the Normals
Enabling Nanite
Removing extra Materials
Adding Collision
Pro Tip
Creating the Procedural Fence Generator
Taught by
UNF Games