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Learn how to create a realistic computer screen with texture mapping in Blender 2.93 through this 15-minute tutorial. Explore mesh tools and modifiers to quickly prototype a PC screen, including UV mapping techniques for accurate texture placement. Follow along step-by-step as you create the initial planes, apply modifiers, set up the camera, and work with materials. Gain insights into the workflow and tricks used by Polygon Runway to achieve professional-looking results. By the end of the tutorial, you'll have created a detailed 3D computer screen model with a mapped screen texture, ready for use in your own projects or illustrations.
Syllabus
Intro
Creating the first plane
Creating the second plane
Adding modifiers
Camera
Materials
UV Mapping
Final Result
Taught by
Polygon Runway