Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Comparative Analysis of AR, VR, and Desktop Tools for Prototyping Augmented Reality Services

IEEE via YouTube

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
This IEEE conference talk examines the challenges faced by novice users when creating Augmented Reality (AR) services for specific environments, highlighting issues with complex 3D editors and coding requirements. Explore a comparative analysis of three prototyping approaches—desktop, Virtual Reality (VR), and AR editors—with a focus on AR asset positioning. Learn about the between-subjects design study where users tested one editor across smart-home and smart-building scenarios, evaluating performance, usability, workload, and user experience. Discover how AR and VR tools outperformed desktop editors in task completion, usability, and enjoyment, positioning them as preferred options for AR service prototyping. The 11-minute presentation by researchers from Orange Labs also discusses how scenario complexity and environment size had minimal impact on results, suggesting areas for further investigation in immersive experience development.

Syllabus

Comparative Analysis of AR, VR, and Desktop Tools for Prototyping Augm...

Taught by

IEEE Virtual Reality Conference

Reviews

Start your review of Comparative Analysis of AR, VR, and Desktop Tools for Prototyping Augmented Reality Services

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.