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Design immersive experiences with confidence in UX for Augmented Reality: An Introduction for Designers by Nuria Quero. By the end of this course, you will be able to define key AR concepts and device types, apply core UX principles such as presence, agency, and affordance to 3D environments, and outline a clear UX strategy for an AR brief—including interaction, onboarding, and basic user testing considerations.
This course demystifies augmented reality by bringing scattered information into one structured journey. You’ll move from understanding what AR is and how it works, into the foundations of UX for AR, and finally into designing within 3D space—exploring field of view, 2D vs. 3D interfaces, interaction patterns, and error management.
Whether you’re a UX/UI designer curious about immersive tech, a product designer exploring spatial experiences, or a creative looking to enter AR, this class will help you approach projects with clarity and confidence. To be successful, you should have a basic understanding of UX design principles and digital product workflows. No prior AR experience is required—just curiosity and a willingness to think beyond the screen.