Overview
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Explore particle systems and vertex arrays in this game programming lecture from Memorial University's Computer Science 4300 course. Learn how to implement efficient particle effects using vertex arrays for improved rendering performance in game engines. Discover the fundamentals of particle system design, including particle lifecycle management, emission patterns, and visual effects creation. Master vertex array optimization techniques for handling large numbers of particles while maintaining smooth frame rates. Understand how to integrate particle systems into an Entity Component System (ECS) architecture using C++ and the SFML graphics library. Gain practical knowledge of memory management strategies for particle pools and efficient GPU communication through vertex buffer optimization. Apply these concepts to create dynamic visual effects such as explosions, fire, smoke, and other atmospheric elements commonly found in modern games.
Syllabus
COMP4300 - Game Programming - Lecture 21 - Particle Systems and Vertex Arrays
Taught by
Dave Churchill