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YouTube

Character Creator Cloth Simulation and Painting Weights, with ZBrush Cloth Sculpting

Michael Pavlovich via YouTube

Overview

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This course demonstrates a character clothing workflow using Character Creator and ZBrush, from rigging and skin weight painting to rigid body and soft cloth simulation. It also covers posing, cloth brushes, and cloth and wind settings.

Syllabus

- ZBrush Setup Refresher
- UV Master
- GoZ to Character Creator
- Character Creator Setup Refresher
- AccuRig Create Guides
- AccuRig Generate Skeleton & Hands
- AccuRig Bind Skin
- GoZ Relink Back to ZBrush
- Pose Offset
- Painting Skin Weights
- Selection Fill Weight Values
- Character Collision Shape Editor
- Paint Weight Map in ZBrush
- Rigid Body and Soft Cloth Simulation
- Bake Animation for Cloth Scrubbing
- ZBrush Pose Link Send to ZBrush
- Edit Current Pose
- ZBrush Cloth Brushes & Settings
- Character Creator Cloth & Wind Properties

Taught by

Michael Pavlovich

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