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Character Creator 1.5 Tutorial - Cloth Creation Process

Reallusion via YouTube

Overview

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Learn how to create custom clothing for 3D characters in this comprehensive tutorial on Character Creator 1.5. Explore the step-by-step process of designing and implementing user-created content, including clothing, shoes, hair, and accessories. Follow along as the instructor guides you through exporting from Character Creator, setting up in Marvelous Designer, conducting reference studies, and working with high-poly models in Zbrush. Master retopology techniques in Maya, compare mesh quality, and utilize xNormal for texture projection. Discover the intricacies of skin binding, material setup, and the Appearance Editor within Character Creator. By the end of this 17-minute tutorial, gain the skills to create, save, and apply custom clothing to your 3D characters, enhancing your creative freedom in character design.

Syllabus

Introduction to the Steps
CC: export
Marvelous Designer: setup
Reference Study
Marvelous Designer: export
Zbrush: setup
Zbrush: high poly
Maya: setup
Maya: retopology
Mesh Comparison
xNormal: texture projection
Maya: skin binding and export
CC: setup
CC: material setup
CC: Appearance Editor
CC: cloth saving and applying

Taught by

Reallusion

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