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YouTube

Master 3D Character Workflow: Vroid to Unreal Engine 5 - Cartoon Female Model

Freedom Arts - 3D Animation & Game Developer via YouTube

Overview

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This tutorial follows a VRoid avatar through conversion from VRM to FBX, mesh and material preparation, iClone animation testing, and Unreal Engine integration. It covers retargeting, creating a playable avatar, and setting up an NPC.

Syllabus

- Introduction
- Part 1: Designing an Avatar in Vroid Studio & Exporting as VRM
- Part 2: VRM to FBX Conversion
- Part 3: Making FBX Game Ready Combine Mesh, Bake Material
- Part 4: Converting to iClone iProp and iAvatar
- Part 5: Testing Animation in iClone 7 & 8
- Part 6: Adding Root Bone & Importing into Unreal Engine 5.1
- Part 7: Retargeting Process & Exporting as UASSET in Unreal Engine 5.1
- Part 8: Importing UASSET & Creating Player Game Avatar in Unreal Engine 5.1
- Part 9: Setting Up NPC for Your Game
- Part 10: Game Test Play & Conclusion

Taught by

Freedom Arts - 3D Animation & Game Developer

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