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C++ 3rd Person Battery Collector Power Up Game - v4.9 - Unreal Engine

Unreal Engine via YouTube

Overview

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Learn to build a complete 3rd person battery collector game using C++ programming in Unreal Engine 4.9 through this comprehensive video tutorial series. Master fundamental game development concepts by creating a character that collects battery pickups to gain power-ups while navigating a 3D environment. Start with building the base level and progress through creating your first pickup class, adding variables and functions, and extending the pickup system. Develop a spawning volume system that dynamically generates collectible items using timers and spawn mechanics. Extend the character class to handle pickup collection, implement a power system that affects character abilities, and create visual feedback through speed changes and material modifications. Add particle effects to enhance the pickup experience and integrate UMG (Unreal Motion Graphics) for user interface elements. Build a complete HUD blueprint system and implement game state management including play states, spawn volume toggling, and win/lose conditions. Gain hands-on experience with C++ programming in Unreal Engine, object-oriented design patterns, game mechanics implementation, and user interface development across 21 detailed tutorial episodes.

Syllabus

C++ Battery Collector: Introduction | 01 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Building the Base Level | 02 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Making Your First Pickup Class | 03 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Adding Variables & Functions | 04 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Extending the Pickup Class | 05 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Creating the Spawning Volume | 06 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Defining What to Spawn | 07 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Setting Timers for Spawning | 08 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Extending the Character Class | 09 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Collecting Pickups | 10 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Adding Power to the Game | 11 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Powering Up the Character | 12 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Powering Down the Character | 13 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Change Character Speed & Material | 14 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Adding Particles to the Pickup | 15 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Enabling UMG | 16 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Creating the HUD Blueprint | 17 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Setting Up the Play States | 18 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Toggling the Spawn Volumes | 19 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Handling New Play States | 20 | v4.9 Tutorial Series | Unreal Engine
C++ Battery Collector: Adding Finishing Touches | 21 | v4.9 Tutorial Series | Unreal Engine

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Unreal Engine

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