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Discover how Sybo Games tackled inconsistency in visual and interaction patterns when designing user interfaces across projects in this 2019 GDC talk. Learn about the motivations behind building a UI framework, the limitations of Unity UI, and the team's approach to creating a unified solution. Explore the concept of "The Slice" and gain insights into implementing a cross-project UI framework. Conclude with a recap of key points and a Q&A session, providing valuable knowledge for game developers seeking to streamline their UI design process across multiple projects.
Syllabus
Intro
Why Build UI Framework
Why Not Unity UI
How to Approach
The Slice
Recap
QA
Taught by
GDC