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Learn to create a complete animation workflow entirely within Unreal Engine through this 46-minute conference talk from Unreal Fest Stockholm. Follow Epic's Stéphane Biava as he demonstrates the full pipeline from static mesh to fully animated character using an original robot character called Droid-Oh. Master rigging and skinning techniques in the Skeletal Mesh Editor, explore both standard Control Rig workflows and the new Modular Control Rig system for scalable production setups, and discover how to create final animations in Sequencer without external software dependencies. Explore the game-changing features of Unreal Engine 5.6 and preview upcoming 5.7 capabilities, including the enhanced Animator Kit plugin with new Deformers functionality. Gain insights into best practices for performance optimization, workflow efficiency, and production-ready animation systems while learning to eliminate time-consuming import-export cycles between different digital content creation tools.
Syllabus
Build Your Entire Animation Workflow in Unreal Engine | Unreal Fest Stockholm 2025
Taught by
Unreal Engine