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Coursera

Unreal Engine: Apply & Demonstrate Skeletal Animation

EDUCBA via Coursera

Overview

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This course provides a practical and structured exploration of skeletal mesh workflows in Unreal Engine, designed for game developers, technical artists, and animators aiming to build foundational skills in 3D character integration. Learners will apply import techniques for skeletal meshes using industry-standard FBX formats and demonstrate the ability to animate characters using Unreal’s Persona Editor and animation tools. Through hands-on lessons and graded practice, participants will gain the ability to confidently configure import settings, manage skeleton hierarchies, create animation sequences, and control playback within the engine environment. By the end of the course, learners will have developed a working knowledge of animated asset pipelines, empowering them to integrate characters seamlessly into interactive 3D scenes.

Syllabus

  • Working with Skeletal Meshes in Unreal Engine
    • This module introduces learners to the foundational workflow for importing, configuring, and animating skeletal meshes within Unreal Engine 4. It walks through the entire process—from understanding skeletal mesh structure and the FBX import pipeline to working with the Persona Editor for animation editing and playback. By the end of this module, learners will be equipped with the knowledge to bring animated characters into Unreal Engine and manipulate them using engine-integrated tools.

Taught by

EDUCBA

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