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Bringing Unreal Engine into a Classic CG Pipeline with Python

Unreal Engine via YouTube

Overview

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Explore how to integrate Unreal Engine into traditional CG studio pipelines through Python automation in this 57-minute conference talk from Unreal Fest Bali 2025. Learn from Christophe Bardoux of M2 Animation as he demonstrates the practical implementation of extending an existing Maya-based pipeline to incorporate Unreal Engine as a core component. Discover the strategic decisions behind bringing Unreal Engine into a production environment already built around Maya and managed through Python-based APIs and ShotGrid. Understand how M2 Animation utilizes a hybrid workflow where animation occurs in Maya while Unreal Engine handles setdressing, lighting, and VFX tasks. Examine the custom Python tools developed to streamline asset export from Maya to Unreal Engine, including automated shot management systems that build levels and sequences based on ShotGrid data. Master techniques for leveraging level streaming and sub-sequences to create efficient per-shot pipelines that enable seamless artist collaboration. Gain insights into rendering workflows using Unreal Engine's Movie Render Queue through custom user interfaces and automated render preset management systems.

Syllabus

Bringing Unreal Engine into a Classic CG Pipeline with Python | Unreal Fest Bali 2025

Taught by

Unreal Engine

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