Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Bottomless Destruction With Fields in Cinema 4D

RocketLasso via YouTube

Overview

Google, IBM & Meta Certificates – 40% Off
One Coursera Plus subscription covers most Professional Certificates on Coursera.
Unlock All Certificates
This tutorial teaches how to create an art-directable collapsing-ground simulation in Cinema 4D. It covers Voronoi Fracture, Fields, Vertex Maps, dynamics, crack formation, randomness, and a brief Redshift finishing workflow.

Syllabus

- Intro
- Simplified Dynamic Voronoi Fracture system
- Simplified growth system with Fields & Freeze
- Fields!!! Building a growth system into a VertexMap Tag
- Transfer VertexMap to Dynamics
- Collapsing Plane with Dynamics driven by the VertexMap
- Drive the Voronoi chunks with the dynamic Plane
- Create small cracks ahead of falling chunks
- Drive some randomness ahead of falling chunks
- Use splines to drive large cracks way ahead of chunks
- Tweaking the overall setup
- Adding extra little chunks
- Adding light and materials from GSG tools
- Adding displacement to chunks with Redshift
- Hiding the displacement until it need to be revealed
- Tweaking VertexMaps
- Recap of various tweaks. Adding a circular limiter shape
- "Baking" VertexMap to stop refresh trouble
- Outro, and making it your own
- Support Rocket Lasso

Taught by

RocketLasso

Reviews

Start your review of Bottomless Destruction With Fields in Cinema 4D

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.