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Discover how to create immersive gameplay-integrated cutscenes using Timeline in this 51-minute Unite Now 2020 session. Learn about clips, keyframing, markers, and Signals while exploring techniques to blend gameplay and storytelling seamlessly. Dive into customizing Timeline, creating custom markers for gameplay control, and implementing custom tracks for AI management. Gain insights on utilizing Timeline as a game design tool and access additional resources to enhance your Unity development skills. Follow along as speaker Ciro Continisio demonstrates practical examples using projects like Danmaku, Unity Royale, and A Terrible Kingdom, and explore related blog posts on extending Timeline and creating custom markers.
Syllabus
- Introduction and agenda
- Blending gameplay and storytelling?
- Timeline and its tools
- Customising Timeline
- Custom marker to control gameplay
- Custom track to control the AI
- Timeline as a game design tool
- Additional resources
- Wrap-up
Taught by
Unity