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Explore the latest Timeline features in Unity, including Markers, Signals, nested Control tracks, and root motion offsets, to create engaging interactive experiences in this 25-minute conference talk from GDC 2019. Learn how to implement these tools through demonstrations and examples, with insights from Unity Technical Evangelist Ciro Continisio. Gain a deeper understanding of Marker classes, implementations, and notifications, as well as other improvements to the Timeline system. Enhance your game development skills and discover new ways to blend gameplay and storytelling in Unity.
Syllabus
Introduction
Markers
Signals
Demo
Marker class
Marker implementation
Marker notification
Marker example
Other improvements
Questions
Taught by
Unity