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Learn to create a fully custom Metahuman character by following a 3D artist's first-time journey through the complete workflow from Blender to Unreal Engine 5. Discover the integration process between Blender, Substance Painter, and UE5 as you explore character design, texturing, and animation techniques for cinematic applications. Gain insights into the challenges and solutions encountered when working with Metahumans, including behind-the-scenes workflow decisions and practical lessons learned during the 13-minute creative process. Master the pipeline for transferring custom 3D models from Blender into Unreal Engine's Metahuman system while understanding the role of Substance Painter in achieving professional texturing results.
Syllabus
Blender to Unreal Engine: Building My First Custom Metahuman
Taught by
Keelan Jon