Overview
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Explore how Hangar 13 leveraged the MetaHuman framework to create hero character assets for 'Mafia: The Old Country' in this 40-minute conference talk from Unreal Fest Stockholm. Discover the comprehensive character creation pipeline that combines MetaHuman Creator, Mesh to MetaHuman, and the MetaHuman DNA Calibration library for developing high-quality hero characters in a AAA game production environment. Learn about the standardization process for scanned and sculpted assets before integration with Mesh to MetaHuman, including the specific adjustments made within MetaHuman Creator to achieve better scan likeness and enhanced facial expressions. Examine the studio's texture workflow using Substance Designer and understand how they implemented a DNA Calibration library-based tool for final geometry processing and engine export. Gain insights into the distinct differences between creating NPCs versus hero characters, and observe their hybrid workflow approach for groom creation. Discover the optimization techniques employed to populate crowd scenes with hundreds of MetaHumans efficiently, providing practical knowledge for implementing MetaHuman technology in UE5 AAA game development pipelines to achieve stunning digital human assets.
Syllabus
Mafia: The Old Country: Using MetaHuman in a AAA Character Pipeline | Unreal Fest Stockholm 2025
Taught by
Unreal Engine