Build the Finance Skills That Lead to Promotions, Not Just Certificates
Master Production-Ready Machine Learning, Step by Step
Overview
Google, IBM & Meta Certificates – 40% Off
One Coursera Plus subscription covers most Professional Certificates on Coursera.
Unlock All Certificates
This course demonstrates a workflow for transferring a rigged, animated character from Blender into Godot using GLTF. It then sets up a third-person character with movement, camera control, and looping animations.
Syllabus
Project overview
Control Rig overview
Creating a Game Rig
GLTF export & import
3rd-person setup
Looping Animations
Making the character move & jump
Camera movement
Walk, Run, Crouch speed
Animations Setup
Idle, Walk, Run & Crouch
Jump animation
Stretch animation
Hiding the mouse cursor
Finishing touches
Taught by
CGDive