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YouTube

Blender to Godot - Rigged Character Workflow

CGDive via YouTube

Overview

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This course demonstrates a workflow for transferring a rigged, animated character from Blender into Godot using GLTF. It then sets up a third-person character with movement, camera control, and looping animations.

Syllabus

Project overview
Control Rig overview
Creating a Game Rig
GLTF export & import
3rd-person setup
Looping Animations
Making the character move & jump
Camera movement
Walk, Run, Crouch speed
Animations Setup
Idle, Walk, Run & Crouch
Jump animation
Stretch animation
Hiding the mouse cursor
Finishing touches

Taught by

CGDive

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