Beginner Blender 4.0 Tutorial - Rendering and Material Techniques - Part 8
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Overview
Syllabus
Intro
Applying materials to multiple objects
Generating random values per materials
Converting values to colors
Constant interpolation
Appealing sprinkle colors
Making metallic sprinkles
Adjusting sprinkle roughness
Fly navigation
Understanding render engines
Cycles engine
GPU Rendering
AI Denoising
Computer too slow?
Choosing a GPU https://opendata.blender.org
Reseting the lamp location
Subsurface Scattering SSS
Adding SSS to sprinkles
Taught by
Blender Guru