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This tutorial builds a third-person shooter controller in Unity on top of the Unity Starter Assets. It covers aiming cameras and input, sensitivity, crosshairs, projectile and hitscan shooting, animations, and physics-based effects.
Syllabus
Third Person Shooter Unity Tutorial
Unity Starter Assets
Player Aim Virtual Camera
Aim Input
Aim Sensitivity
Crosshair
Shooting Target Position
Character Aim Rotation
Shooting Methods, Hitscan Vs Projectile
Shooting Projectile
Identify Shooting Target
Shooting Hitscan
Animations
Working Third Person Shooter Controller
Final Polished Third Person Shooter Controller
Taught by
Code Monkey