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Overview
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Learn to create the classic game Pong on a 16x2 LCD panel using Arduino in this live-coded tutorial. Follow along as the instructor demonstrates drawing on the LCD panel, moving paddles, processing user input, and solving various programming challenges in real-time. Explore topics such as creating custom characters, setting cursor positions, implementing paddle movement logic, and utilizing arrays to store paddle information. Gain hands-on experience in Arduino programming while building a fun and interactive game from scratch.
Syllabus
Intro
Schematic
Programming
Setup
Clear Paddles
Paddle Array
Create Character
Set Cursor
Set Paddles
Move Paddles
If Statements
Copy Logic
Paddle Position
Paddle Arrays
Update Paddles
Compile
Taught by
Derek Banas