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A Game Designer Walks Into NASA Astronaut Training

GOTO Conferences via YouTube

Overview

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Explore how game design principles can revolutionize astronaut training in this captivating YOW! 2019 conference talk. Join multi-award-winning game designer Jennifer Scheurle as she recounts her collaboration with NASA to enhance virtual reality simulations for space missions. Discover the unique problem-solving approaches of game designers, their application of behavioral psychology, and the importance of designing with empathy. Learn about innovative techniques like rubber banding, coyote time, and safety belt mechanics used in game development. Gain insights into NASA's problem-solving methods and how they intersect with game design principles. Understand the potential for game design concepts to transform other industries and engage audiences in complex, unfamiliar experiences.

Syllabus

Intro
Origin Story
NASA History
Earthlight
Trailer
Of Earthside
The Argos
Working with NASA
How NASA defines problem spaces
Problem briefs
How problem briefs work
Design Matrix
Feature Meaningful
What is it like to work with game developers
Psychological drivers
Example of psychological drivers
Hidden game design
Rubber banding
Coyote time
First shot always misses
Safety belt mechanics
Uncharted
High Octane
Human Perception
Conclusion
Outro

Taught by

GOTO Conferences

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